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Jon Lucien
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Posted - 2007.01.19 05:01:00 -
[1]
A few things I've noticed:
1) Fitting at least one kinetic shield resist rig helps a huge amount for the tank.
2) Fitting a nos other than a corpum a-type medium nos is a waste. You'll never be in range to use it. Since you'll likely use barrage M for the falloff bonus (you can orbit past 15km and hit) either fit a corpum nos or a heavy launcher.
3) If you fit a cloaking device, everything you attack will warp before you ever get a lock on them. The improved cloak carries a -40% sensor penalty, which means it takes you 40% longer to target. It doesn't look like that much in writing, but it seriously takes forever on anything other than a BS.
4) The Warp Disruptor II has a 24km range and needs 44 cpu. A Dread Guristas Warp Disruptor has a 24km range and needs 40 cpu. The t2 costs 40 mil and the faction costs 65 mil. The vaga generally ends up with excess cpu, so the faction one isn't worth 25 more mil. If you're going to use a faction disruptor go with a 26 km or better, otherwise it's not worth the extra isk.
Bonus Question: Which helps your tank more: a Power Diagnostic System II or a Damage Control II?
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Jon Lucien
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Posted - 2007.01.20 00:05:00 -
[2]
Edited by: Jon Lucien on 20/01/2007 00:02:10 Actually you don't need any PDSs to fit 220's. With AWU III I have plenty of extra powergrid for 220's rather than 180's. Some people prefer 180's because they track better. I like 220's because they track well enough to hit approaching frigates and pack enough punch to take down battleships.
The PDS IIs help you tank and give you the ability to run the MWD for longer.
Also, I prefer another shield rig (the -20% recharge time) to a speed rig.
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Jon Lucien
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Posted - 2007.01.20 18:11:00 -
[3]
Originally by: Haniblecter Teg no one has added the lows full of nano's and istab's.
2 istabs and 3 nano's will allow the vagabond to outrace anything, kiting whatever it pleases. Its nearly as effective as WCS imho. With 5 beta hull nanofibers, the vaga can top out at 3.6km/s.
What you lose in armament you gain in survivability.
And with 2 local hull iStabs and poor navigation skills the vaga can top out at that. 5 of anything that gets stacking penalties is wasteful.
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Jon Lucien
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Posted - 2007.01.21 03:42:00 -
[4]
Falloff rigs really do not help much. They'll give you an additional 1200m of falloff range for your medium autocannons (8000m base falloff * 0.15 = 1200m). 1200m really isn't worth a rig slot when it could be used for other things.
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Jon Lucien
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Posted - 2007.01.26 15:43:00 -
[5]
Originally by: Mercykiller III Dual extender is a good setup. But with iStabs, shield rigs (kinetic), and extender themselves give you troublesome signature radius. Am I wrong???
In reality sig radius doesn't matter as much as you'd think on the Vagabond. Your speed is your tank. With your mwd on orbiting between 15 and 20 km BS turrets will have trouble tracking you and even precision cruise missles will do negligible damage due to the explosion velocity being a fraction of your speed.
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Jon Lucien
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Posted - 2007.01.29 14:53:00 -
[6]
2 iStabs and a nano cause excessive speeds that you have to reduce during your orbit. Warp disruptor needs to be at least a t2 (24km) disruptor. I agree that the ship doesn't need to be totally faction fitted as often faction equipment (such as domination gyros) cost far more than t2 for a small gain. The faction MWD does do much better than a t2 though.
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